Originally posted by liam
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Originally posted by ssokolow View Post
The spec doesn't limit the number, but the canonical standard gamepad doesn't properly represent the semantic meaning behind the Xbox/ps layout because it doesn't offer enough axes to represent the analog sticks while representing the D-Pad as two axes. That's my concern.
First, the spec isn't limiting the number of axes/buttons. So, in that sense, it is not a subset of xinput.
Second, using the axes for the two analog sticks, and representing the dpad with buttons shouldn't be an issue (the button values are a double).
So, I don't see a loss of functionality in the mapping.
As for semantics, I don't understand why using axes instead of buttons makes more sense for the dpad.
However, if a lossless mapping can't be made, other layouts should be submitted, for normative purposes only. Also, recall
Devices that are not recognized should still be exposed in their raw form.
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