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Ubuntu GNOME 15.10 Ships With Experimental Wayland Session
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Originally posted by profoundWHALE View Post
People care about Unity because they care about Ubuntu which cares about Unity. 'Vanilla Ubuntu' could have been KDE, and then people would be caring a lot more about KDE.
I like it because It's very simple and works well (as Gnome used to before they got crazy...)
So I care about Unity like many others, but not because of Ubuntu (I was on Linux before Ubuntu), just because it is a good product IMO.
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Originally posted by Veto View PostI personally like Unity - although I would prefer Canonical to support Wayland and avoid fragmentation on the display server protocol level.
The other advantage of having alternative is that the modularity of the whole stack is usually improved so as to switch from one to the other. Indeed, the interconnection wrapper between the driver level and the display protocol level has been made very flexible to be able to switch to mir without writing a specific driver.
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Originally posted by debianxfce View PostDebian testing has this wayland bloatware. It is hooked to xorg libs so it can not removed even if you are not using like in Xfce for several years or ever. This microsoft way of unused software feeding is stupid way for linux. Why break something that works. I know that they plan to have same components on desktop and mobile but light windowing system like Xfce works with X11 in low end hardware already. I installed debian xfce to PIII/800Mhz, ram 500MB 10 inch tablet pc and it works very well, better than original os, win Xp. It booted in a minute, some new windows desktops boots much slower.
46149 6432 40 52621 cd8d /lib64/libwayland-client.so.0.3.0
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Originally posted by elldekaa View PostBut it would be nice from Canonical if they could work on the portability of unity to other distribution. I think only arch has some tentative to make it working.
The situation is much improved with Mir. Mir doesn't have a high amount of dependencies so it should be easily ported and Unity is then in a much better situation. Unity8 shouldn't be too hard to port.
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