Originally posted by rvalles
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It's true that there is a maximum reasonable staffing count for a project. The X/Mesa/Wayland guys have already said they're not there yet by any stretch. Mir may be hitting that max depending on how much money Canonical is throwing at it and how much of the low-level pieces of the stack they're relying on other parties to finish. In turn, that means Mir may develop quicker, but at increased cost.
Or they might be having a handful of unskilled cheap laborers working ridiculous hours on it so they're missing out on quality but keeping it cheap. This is what many game publishers try to force dev companies do, for example; underpay and overwork developers in hopes of keeping big games at sub-$10m budgets. The really good (high quality) games typically have either a many-year development cycles a good amount of highly-paid developers. Or both. And then they clock in at $20m, $80m, $150m, or more, once accounting for marketing and distribution.
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