Originally posted by Ancurio
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Running Wayland: It Works, But A Lot Of Work Remains
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Originally posted by curaga View PostThat's not really "removing pulse", is it, when it leaves that thing on your disk, bloating up all your apps, having them try to connect to pulse by default before falling back to something else, etc etc.
Removing pulse = no trace of that thing can be found anywhere.
No disk space wasted. No time wasted in apps probing for pulse. No RAM wasted in pulse-support code.
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Originally posted by Teho View PostWhat else even depends of PulseAudio than graphical mixers designed for it? Many applications depend on libpulse but that shouldn't be problem for anybody (or if it's what might the problem be?).
Removing pulse = no trace of that thing can be found anywhere.
No disk space wasted. No time wasted in apps probing for pulse. No RAM wasted in pulse-support code.
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Originally posted by Awesomeness View PostThat means that the first somewhat Wayland-compatible release could be in summer 2013 and following the release cycle, the first fully Wayland-compatible release could be in Jan./Feb. 2014.
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Originally posted by R___ View PostThis is a bad time to push Wayland.
Originally posted by R___ View PostValve is trying to port games
Originally posted by R___ View Postand Windows 8 is going to alienate users (who won't have a stable OS to move to due to Wayland).
And that's with everything being ported rapidly. If hickups occur, we could easily even see pushbacks to 2015.
By that time Windows 9 will be out. So no, if Windows 8 would actually get people to leave for Linux (wishful thinking: Vista and Ribbon-laden MS Office didn't cause switches either), they'd find everything being based on X.
Originally posted by AJSB View Post...but the work of porting it is being done ? Is the goal of the port to be also 100% retro-compatible with SDL used in X ?
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Originally posted by AJSB View Post...but the work of porting it is being done ? Is the goal of the port to be also 100% retro-compatible with SDL used in X ?
Porting SDL doesn't mean you significantly change the portable codebase of it, you simply add another target.
That's the whole point of being a cross-platform toolkit.
Also, the reason why porting of different toolkits in general seems to be somewhat stagnant is simply what Wayland hasn't reached 1.0 yet,
and so it doesn't really make sense to port against an unstable protocol which might change and thus much porting hours would simply be wasted.
If I was to voluntary invest my free time so that other people could use my work while likely never saying thanks anyway,
I'd at least try to keep the amount of wasted work to a minimum.
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Originally posted by ShadowBane View PostGames on Wayland won't really be possible until the SDL port is complete (as far as I know no other game toolkit has been started yet)
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Games on Wayland won't really be possible until the SDL port is complete (as far as I know no other game toolkit has been started yet)
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BTW, anyone even tryed games on Wayland ? I'm not talking about cards games or chess, i'm talking about ETQW, Oil Rush and the likes.....i'm also talking about pure Wayland and not with xWayland assuming that you can ditch xWayland from those tests...i'm curious if it will break in any way those games....i doubt but i would like to be sure...
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Originally posted by AJSB View Postif they kept their efforts all to the X and ALSA projects , we might haven't these issues....
Originally posted by curagaIn binary distros, no you can't, without recompiling everything that depends on it.
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