As an fps gamer, I think this is very nice.
On thing though that I am still missing: With x.org I can globally enable triple buffering for OGL games (or rather everything) via x.org.conf (Option "TearFree" "true"). While I understand that triple buffering adds minimal latency, I think this is the very best compromise (when not having vrr display at hand and not being a pro gamer^^). It would be absolutely fantastic, if one day one could force triple buffering with wayland for ogl/vulkan games.
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Wayland Protocols 1.30 Introduces New Protocol To Allow Screen Tearing
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And I can testify that drawing on all Wayland compositors is far more latent. It was another reason I had to stick to X11. Maybe Wayland will happen for me one day after all.
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Originally posted by Linuxxx View Post
That's nice'n'all, but how are the latest DX12 titles crawling on your expensive toy when translated from DX12 to VKD3D (the broken one) to MoltenVK and finally to Apple's native Metal API?
I'm sure it's totally worth the cost...
If you want really to play games, do it on Windows or buy a console.
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Originally posted by Weasel View PostYea and 30 fps is more than the eye can see! Certified console peasant.
And just because a majority of people aren't playing at 4K 120 with VRR doesn't mean that it's worse than 720p 30 with a fixed fps and v-sync. If you thought that's what I was inferring then it's you who is illiterate.
Drop the "PC master race"attitude. It reeks of little dick energy and ignorance just like the original people to call themselves "the master race".
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Originally posted by M@GOid View PostPeople get so extremist and narcissist these days. Is all or nothing. If I use, therefore everybody does. etc etc.
Just yesterday I was gaming on Wayland and was observing micro-stuttering in American Truck Simulator. Tested it with Xorg and it was gone. So yeah, not every game behaves in the same way, so it is nice to have options to achieve a better experience.
EDIT: Speaking of fixation, I think I answered my own question: it seems to be a kind of hardcore idealism (lack of real world life experiences?) that won't be realistic about unsolvable problems (why are human beings corrupt/corruptible?) and so "this isn't the right/efficient way" can never be compromised on for the sake of facing practical realities. In such a person's mind, "all 'problems' are solvable, just use policy" but definitions thereof are so unwittingly arbitrary. Stop trying to FORCE the ideal in your mind to happen in real life. There are legitimate reasons it can't, or shouldn't (or at least can't or shouldn't YET), that you haven't considered. I know you're a dreamer and believe in hope and change, but you're sacrificing a lot of valuable things to something you yourself haven't completely fleshed out / tested. Applies to original topic as well. Thanks for reading.Last edited by doomie; 22 November 2022, 01:30 PM.
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Originally posted by Vistaus View Post
I have the GNOME apps AA issue and my PC is barely a year old, and the hardware in this PC is also barely a year old (the internals were new at the time). My monitor is also from last year and is a crisp 2K screen. So what software should I stick to on this new hardware then if I have that same AA issue that, according to you, should only be present on old hardware?
Plus you share nothing about your hardware. Bleeding edge tech is setting norms for the future. I am talking about the people who waste no time. For example my hardware always depends on newest kernel so that they can even run. I was on 4k 160hz 3 years ago and I plan to jump on dp2.1 in the next 3 months. When I got my last 3 system systems the Linux kernel won’t boot I have to wait for 2 months for kernel to be released i could only use windows. I am not saying everyone needs to be on bleeding edge. I am just saying the newest software doesn’t necessarily need to support hardware that’s before development time especially with outdated industry specifications. As that’s a a huge waste of time.
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Originally posted by TemplarGR View Post
What scaling in general does, is "fixing" displays that have too high resolutions for their physical size. If you have for example a 60 inch 4k monitor, you don't need scaling at all. But if you have a 15 inch 4k monitor, you do, cause everything will look tiny. Still, integer scaling is perfect for such resolutions and works just fine without any issues.
Problems arise when someone has lower resolutions than 4K, for example 1440p. Then scaling like 200% is too large. But a resolution like 1440p is not too far off 1080p. While 30% scaling might seem nice for such a case, most of the time you can be served by just increasing font sizes. On windows IIRC you can even increase window panel sizes and other stuff as well, alongside the fonts. Used to in the past at least. So you can get by without a universal 130% scaling that will always get blurry and/or use more resources.
For me, small scaling factors don't have any real use or purpose for the vast majority of PC monitors. And 200% scaling was perfectly for those who have small 4K monitors. It would be fine if fractional scaling existed sure, more features never hurt. But why spent resources on implementing it when eventually everyone and their dog is going to be using a 4K display?
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Originally posted by Anux View PostNo this is also an issu on VA panels and would be on other technologies if they could display near black values. You just don't see it on IPS/TN because they have much to high black levels.
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Originally posted by mantide View Post
I couldn't agree less. It's always easy to blame devs from the 2 things that you know, while dev have 200 things to consider. If you use old hardware, stick to LTS old software. You don't have to blame the people who is trying to create and push for bleeding edge technologies. New software for new hardware. Old hardware stick to old software.
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