Perf increase from 60% to 350%, that's quite sick oO
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Feral Interactive Vulkan-izes Mad Max
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Originally posted by edddeduck_feral View PostIf you go a few posts higher up we explained the reason for the differences.
Obviously the performance payoff has been huge. How difficult has it been and can you see Feral starting to target Vulkan first (rather than openGL) at some point in the future for Linux ports?
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Originally posted by edddeduck_feral View Post
Please make sure you provide feedback to the email in our release notes, part of the public beta process is so we can fix bugs (or log driver bugs) so we can find edge cases and issues with the Vulkan implementation. Thanks!
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Originally posted by Xaero_Vincent View PostCurrently playing Mad Max on Windows but now wanting to try it on Linux. Great job Feral!Last edited by pal666; 30 March 2017, 10:13 PM.
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Originally posted by VikingGe View PostNice, very nice. Especially the fact that the open-source drivers will be supported. I'm surprised though, this is a Dx11 game on Windows, not a Dx12 one.
Feral should be commended for their work, they've impressed me with already by bringing very playable ports to OpenGL, bug fixes to mesa and getting involved in the community. These Vulkan results are just staggering though and I hope they're rewarded by some more big game contracts.
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