Originally posted by humbug
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Valve Developer Andres Rodriguez Lands First Patches Into RADV Vulkan Driver
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Originally posted by bridgman View PostOr are you saying we are stupid for pursuing the workstation market in the first place ?## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by humbug View PostIn the last few months Valve seems to be pretty focused on helping AMD to improve Vulkan and VR performance on Linux.
Obviously they want to get to a point where they can stop including AMDGPU PRO on steamOS, then they will ask their partners and their own devs as well to target the open source drivers exclusively for AMD hardware.
Obviously the single sane thing to do, they should have started much earlier, not only when it comes to vr.
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Originally posted by bridgman View Post
Don't forget the workstation market... as long as workstation apps require compatibility profiles and Mesa does not support them we will continue to need the proprietary driver.
Also, can you please give some update on your efforts to open Vulkan and OpenCL from your closed implementations? It's been a while, and supposedly you have a better idea about the ETA now? And may be you can clarify how do you envision to integrate / merge it with radv if at all?Last edited by shmerl; 14 January 2017, 10:51 PM.
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Originally posted by eidolon View PostValve already has a closed ecosystem. Valve sees business reasons for this, just as AMD sees business reasons for maintaining AMDGPU-Pro.
Valve run a digital store which is known as Steam. The steam store can be run on Mac OSX, Windows and Linux.
Let's take Linux as an example. You can choose to get your games via steam, or you pick a different store. Even in Valve's distro SteamOS you can launch a browser and go to GOG and get a game from there. Or install a debian application. Also non of the games on steamOS are exclusive to steamOS, you can pick a different linux distro and have access to those same games or you can even switch to windows/Mac OSX and access your library.
All of these things are the opposite of a closed ecosystem which would be more like a game console. In a closed ecosystem one player acts as the gatekeeper for that system. i.e. you cannot bypass them.Last edited by humbug; 14 January 2017, 11:58 PM.
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Originally posted by humbug View PostYou are wrong. Valve does not have any closed ecosystem.
Valve run a digital store which is known as Steam. The steam store can be run on Mac OSX, Windows and Linux.
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Originally posted by eidolon View Post
the reason PC is not closed is because we are free to also install applications from other sources. That's why a game console is considered closed.
And also it is known that valve doesn't ask devs for exclusivity. That's why so many pc games are available on multiple stores. I purchased mass effect 1 and 2 on steam windows, years later I was able to enter that key into origin and download/play the game without steam. Because in this case that's how EA chose to manage their keys.
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Originally posted by bridgman View Post
Don't forget the workstation market... as long as workstation apps require compatibility profiles and Mesa does not support them we will continue to need the proprietary driver. Remember that was the reason we created amdgpu-pro in the first place - but it was also temporarily valuable in the consumer space until we had GL 4.5 support and decent performance in the open driver.
When we are finished the only significant difference between the two drivers will be the GL userspace bits plus any non-upstreamable kernel code (eg support for legacy APIs which require hard-pinning from userspace without the option of transparent eviction).
Or are you saying we are stupid for pursuing the workstation market in the first place ?
Mean while, CUDA has become the de facto standard for all GPGPU related things and AMD don't even have a upstream working and stable driver that can do memory pinning with released ASIC's without hacks and random github half baked source drops every 9 months.
So yea, its pretty darn brain dead sorry !
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Originally posted by humbug View PostAnd also it is known that valve doesn't ask devs for exclusivity. That's why so many pc games are available on multiple stores. I purchased mass effect 1 and 2 on steam windows, years later I was able to enter that key into origin and download/play the game without steam. Because in this case that's how EA chose to manage their keys.
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