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OpenGL vs. Vulkan For Older NVIDIA Kepler GPUs (Early 2017)

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  • #21
    Originally posted by johnc View Post
    Within a few years developers will be screaming for abstract APIs again.
    yeah, exactly. Just like they have been screaming for years for abstract APIs on gaming consoles.
    Oh wait! They never have! And they actually asked for it on the PC
    my bad!

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    • #22
      Originally posted by juno View Post
      yeah, exactly. Just like they have been screaming for years for abstract APIs on gaming consoles.
      Oh wait! They never have! And they actually asked for it on the PC
      my bad!
      In any case, "screaming for abstract APIs" is not the same as screaming for OpenGL.

      Vulkan, as a low-level API, should allow to efficiently implement higher-level APIs that may be far simpler to use than OpenGL, for use cases that fit the abstraction.

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