Originally posted by kwahoo
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AMD vs. NVIDIA Vulkan & OpenGL Linux Performance With The New Drivers
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Originally posted by kwahoo View Post
This is why you get those results.
This is why also in Dx12 you notice a large increase of performance for AMD cards and that kinda of crap for NVIDIA.
These modern APIs arrived in the right moment for AMD
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Originally posted by nocri View Post
This is extremely odd graph -- 640x480 ? And what else, like low details, low geometry, no shadows and windowed mode ? and on the horizontal axis it is not FPS ... someone in the marketing dep. went over the top to prove something
NVIDIA TITAN X 356.45
i7-3770k @ 3.50GHz
Test settings:
Resolution: 640x480 (CPU Perf)
Highest Rendering Quality
Vulkan/GL/DX9/DX11
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Originally posted by AJSB View Post
NVIDIA cards DON'T have truly Async Compute in HARDWARE like AMD, be it in Dx12 or Vulkan
This is why you get those results.
This is why also in Dx12 you notice a large increase of performance for AMD cards and that kinda of crap for NVIDIA.
These modern APIs arrived in the right moment for AMD
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Originally posted by extide View Post
If you have VSYNC turned on, that low GPU usage is probably because it can draw 60fps with only half the power of the GPU. You are likely not THAT cpu bound.
CPU: Intel Core2 Duo E7200 @2.53GHz.
GPU: AMD HD 7790 (Bonaire), RadeonSI drivers with git Mesa and git LLVM versions.
I'm getting 66 FPS in Dota 2 on low settings, 1080p. Radeontop shows about 50% GPU usage.
I can load my GPU more and it will probably be something like 50 FPS on High with GPU still not used fully, so it's definitely CPU bound.
Same 66 FPS on Windows 8 with DX9, but the game is more responsive on Linux and plays much better (Xmonad WM).
AMDGPU + RadeonSI driver doesn't seem to work well on Bonaire yet, it starts at 65 FPS then drops to 35 over time, so I'm back to using RadeonSI.
I expect to have >100 FPS with Vulkan on this system on Low Settings.Last edited by ThrowAway3000; 22 March 2016, 08:28 PM.
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Originally posted by CrystalGamma View Post
GPU Queues are asynchronous in Vulkan, just like DX12.
‘Asynchronous shading’ just refers to a concurrent usage pattern of said queues, so support will be pretty much the same for games supporting both APIs.
As far as these benchmarks go, it seems fairly consistent that right now (maybe upcoming optimizations from AMD will change that) the Fury is pretty equivalent to the 980, the 290 to the 960 and the Tonga to the 950, with memory bound workloads (Xonotic 4K) favoring AMD because of their generally wider buses (especially the Fury's HBM).
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Originally posted by kwahoo View Post
So it's really in a similar situation to Talos, where the engine has been ported to Vulkan but isn't using it fully yet.
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Didn't know the vulkan driver over at talos overtook the opengl performance by such a decent margin yet. Well done croteam! keep it up!.
Also Michael; you really need some up to date 300 series AMD cards
Besides the Fury you're a generation behind.
Also folks, don't forget that this was just a Fury, not a Fury X.
But I will say that the Fury line was kinda disappointing because of extremely low memory clock speeds compared to nvidia's cards (ah; now I know why my 670's VRM heats up like a furnace! it has apparently 6008mhz effective memory clock speed to Fury X's 1000mhz and it has 3x the actual memory clock speed of Fury X according to gpuboss; how could AMD even make this mistake? This might be the biggest reason why 980-Ti usually outperforms the fury despite being a weaker card in all other aspects)
Anyhow, nice to see AMD performance catching up. But now that AMDGPU has caught up to Catalyst, the real question is; will it catch up to Nvidias tier of performance, or will we always be behind like we have been up to this point on AMD on Linux; will AMDGPU now stop slpeeding up and continue at snailing speeds comparable to catalyst of the past? Or will the driver actually be improved to catch up (or go beyond) nvidia's driver performance levels?Last edited by rabcor; 22 March 2016, 10:51 PM.
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