Originally posted by blackout23
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And there are profiles because what helps a game might be annoying for another (or because it might not be good to boost games that didn't pay NVIDIA for this service).
With Vulkan/DX12 that "optimization" should be completely unnecessary because that's a lower-level API so optimizations should theoretically happen on the game engine side, not on the driver side.
As long as the driver keeps the same API, the games should work fine at any point in the future.
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