Originally posted by Creak
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An Interesting Interview About The Vulkan API
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Originally posted by dragorth View Post
While it will be possible, ideally someone will create an SDL library, which is what I believe he was writing about.
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Tell you what, I think someone just needs to make a Gallium3D Vulkan driver called maybe 'vkdrv' like how Virgil3D is essentially a Gallium3D 'OpenGL' pipe driver which converts TGSI to GLSL. It would be even easier to just convert TGSI to SPIR-V as well. I would guess you'd just dynamically create a Vulkan command buffer per frame from the pipe driver. It would be an interesting project indeed, and would provide Direct3D 9 (and if the patches from DX10/11 are brought back, could be adjusted to the latest Gallium3D pipe API and TGSI).
Some devs might even just start packaging their own libGL's based on Mesa on platforms with stable Vulkan drivers...!
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