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Vulkan 1.3.280 Released With NVIDIA Ray-Tracing Validation Extension

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  • #11
    Originally posted by Daktyl198 View Post

    That's 44 that currently exist from NVidia after the latest release integrated a bunch. .
    thats all you have to look through if you want to see what nvidia specific extensions exist, otherwise you can completely ignore them.

    Originally posted by Daktyl198 View Post
    Then find and list how many extensions have been added to the spec "officially" since Vulkan's initial 1.0 release. I think you'll find the word "hundreds" fits. "thousand" doesn't fit yet but at the rate it's going...
    In total there are now
    91 KHR extensions
    113 EXT extensions
    18 AMD extensions
    2 Android extensions
    4 ARM extensions
    4 FUCHSIA extensions
    2 GGP extensions
    5 Google extensions
    3 HUAWEI extensions
    2 IMG extensions
    2 Intel extensions
    1 LUNARG extension
    1 Microsoft extension
    44 nvidia extensions listed above + 3 NVX
    13 QCOM extensions
    2 QNX extensions
    1 SEC extension
    1 Valve extension

    Originally posted by Daktyl198 View Post
    give it a few years.
    Vulkan has been out for 6 years. so more like a few decades, maybe a century, probably never hit 1000, let alone "thousands".
    Originally posted by Daktyl198 View Post
    A much more fun exercise is trying to find how many APIs in Vulkan do basically the exact same thing
    Exactly none of them.
    Originally posted by Daktyl198 View Post
    and we're going to get the same thing that happened to OpenGL
    "same thing" being become a daily driver for 10s of billions of devices?
    I think that is very much the plan.
    Last edited by mSparks; 09 March 2024, 08:04 PM.

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