Originally posted by mbriar
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OpenGL was every bit as good as DX11 for actually rendering things, but it was a fucking mess to use and implement. That's why bugs in OpenGL drivers are still being found to this day, like AMD's 20% performance uplift on their Windows drivers a year ago. That's why Apple dropped out of using Vulkan as their graphics API for modern macOS versions, they were scarred from choosing to use OpenGL and saw the writing on the wall with Vulkan.
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