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New Vulkan Extension Proposed To Help In Emulating AMD's Old Mantle API
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I wonder if Mantle even runs these games better over default DX11 to Vulkan solution?
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Originally posted by Termy View PostHow the Hell does one arrive at GRVK for a mantle to vulkan effort?
"I originally thought about naming the project `MantleVK` or `MtlVK` but I thought people would confuse it with a Metal wrapper. `CrustVK` was considered, but it would look like a Rust project. I landed on GRVK because all Mantle API functions are prefixed with `gr`. I didn't know at the time that it was also the case for the Glide API."
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Originally posted by LinAGKar View PostI doubt that, since that would mean they would have alienated Nvidia and Intel users, which is the majority of the market.
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Originally posted by Termy View PostHow the Hell does one arrive at GRVK for a mantle to vulkan effort?
https://drive.google.com/file/d/13Ab...Gj5aGHRyq/view
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Originally posted by microcode View Post
Some of these games are never going to get an update to the renderer, and only ever performed correctly on Mantle. It's not useless if you were really into those games.
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They really have nothing else to do with their money and time than bloating Vulkan specs for no reason?
We owe a lot to Mantle but it’s dead, nobody uses it, nobody needs it, and that why Vulkan’s here.
Move on and leave the dust in the bin…
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