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Vulkan For Planes & Cars - Khronos Starting Vulkan Safety Critical WG

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  • #11
    Originally posted by GunpowaderGuy View Post
    starshipeleven i was clearly being sarcastic
    not clear enough

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    • #12
      From what I've read, Vulkan is easier than OpenGL to implement, make performant, and ensure correctness because it is such a thin abstraction and has a small API surface. The API may be harder, but even with OpenGL, people were using frameworks, so why not continue using frameworks and benefit from optimizations that a low level API offers.
      GunpowaderGuy 404: Sarcasm not found...
      Last edited by chinoto; 28 February 2019, 12:45 AM. Reason: The double "the" strikes again...

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      • #13
        Originally posted by chinoto View Post
        From what I've read, Vulkan is easier than OpenGL to implement, make performant, and ensure correctness because it is such a thin abstraction and has a small API surface. The API may be harder, but even with OpenGL, people were using frameworks, so why not continue using frameworks and benefit from optimizations that a low level API offers.
        GunpowaderGuy 404: Sarcasm not found...
        Plus, you can implement OpenGL-over-Vulkan once and share it between all the Vulkan drivers. (In theory, without having to change a single line of code though, in practice, I anticipate workarounds for driver bugs would probably wind up getting written.)

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