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Vulkan For Planes & Cars - Khronos Starting Vulkan Safety Critical WG
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From what I've read, Vulkan is easier than OpenGL to implement, make performant, and ensure correctness because it is such a thin abstraction and has a small API surface. The API may be harder, but even with OpenGL, people were using frameworks, so why not continue using frameworks and benefit from optimizations that a low level API offers.
GunpowaderGuy 404: Sarcasm not found...
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Originally posted by chinoto View PostFrom what I've read, Vulkan is easier than OpenGL to implement, make performant, and ensure correctness because it is such a thin abstraction and has a small API surface. The API may be harder, but even with OpenGL, people were using frameworks, so why not continue using frameworks and benefit from optimizations that a low level API offers.
GunpowaderGuy 404: Sarcasm not found...
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