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CLVK Is Piping OpenCL On Top Of Vulkan

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  • #11
    Awesome! This won't help Northern Islands and older, but oh well.

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    • #12
      Originally posted by zoomblab View Post
      DXVK, CLVK. Good. Now can we do a GLVK and get rid of 80% of mesa code?
      Technically, you wouldn't be getting rid of mesa as much as you would be retargetting mesa to use vulkan as a low-level back-end instead of the current Gallium3D.
      (And writing as many Vulkan drivers necessary to support the same hardware as all current Gallium3D back-ends).

      But yeah, the Mesa dev have even though a bit about it (though experiment about one day replacing gallium3d back-end with something which is basically vulkan + a few extra "mesa"-specific extensions, to cover the things that a high level tracker like openGL needs, but vulkan doesn't provide - e.g.: memory management Vulkan extensions didn't exist back then).

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