Originally posted by airlied
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Google Is Working On Vulkan Over CPUs With SwiftShader
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Originally posted by nanonyme View PostIs it just me or is their vision for web really fragmented?
Note that this isn't very different from Android, where you have the choice between the legacy OpenGL ES APIs, and Vulkan. For the web we simply need a more secure API that is also well supported on other OSes.
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Originally posted by c0d1f1ed View Post
Hi, I'm the tech lead of SwiftShader and author of those slides being discussed here. The prototype branch was just to get our feet wet and get a sense of how hard it would be to get the first triangle on the screen. After that we actually first focused on passing all OpenGL ES 3.0 tests. Now that has been achieved, and we're integrating it into Chrome for WebGL 2 and Android for the emulator. Once done with that, Vulkan will likely become a priority.
Thanks for that info! And thanks for your hard work!
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Originally posted by geearf View PostAren't all phones out with Oreo forced to have Trebble?
Devices that are updated to Oreo are NOT forced to support Treble as it would require significant changes, like an additional partition to store the lower-level components of the firmware (kernel and drivers I guess) so they can be decoupled from the Android firmware.
Leopard is probably looking at the low amount of manufacturers that chose to add Treble in their OTA firmware updates, which is "totally unexpected", given what PITA is to do such an upgrade on existing systems.
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Originally posted by Leopard View PostThat is the reason why Treble didn't take off and never will.Project Treble is a major re-architecture of the way Android works. The result is that Android software updates should come faster on devices that support it. Also, it opens up a whole new avenue of custom ROMs. Check out if your device supports it!
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