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Vulkan Is Now Available On macOS/iOS By MoltenVK Being Open-Sourced, Vulkan SDK for Mac

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  • #21
    Originally posted by Marc Driftmeyer View Post

    Enjoying that Printer or Clang/LLVM? What? How about OpenCL? What? There is more but you get the point. You use Apple funded products daily.
    There is no point in arguing about this here. While a completely cross-platform open source environment has its alure, people on this forum tend to get very religious about it. They do not see that companies do not act out of the goodness of their hearts. They must earn money to pay their devs. Making it easy to migrate to other ecosystems when you have one that works well is not the way to do it.

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    • #22
      Apple's decision to not supporting Vulkan on their systems is completely related to their competition with Android. They just wanted to force developers ( mobile to be exact ) priotirize use Metal first.

      You know , Apple users are much more tend to pay for apps than Android users. Do the math.

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      • #23
        Well, that's really cool. Thanks Valve!

        Btw, doesn't Valve sponsor most of LunarG's work as well? They really are showing their commitment to Linux stuff.

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        • #24
          Now Godot wants to use Vulkan all of a sudden. "Which makes it a problem, as any new feature we add to the 3D engine now will have to be rewritten in Vulkan, hence strongly making the point that we should speed up Vulkan adoption." -Juan Liniestsky twiiter today.

          Vulkan should have been top priority in the first place. meh Godot for mobile first.

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          • #25
            Originally posted by PackRat View Post
            Now Godot wants to use Vulkan all of a sudden. "Which makes it a problem, as any new feature we add to the 3D engine now will have to be rewritten in Vulkan, hence strongly making the point that we should speed up Vulkan adoption." -Juan Liniestsky twiiter today.

            Vulkan should have been top priority in the first place. meh Godot for mobile first.
            TBF, OpenGL ES has been the only available free api across all systems Godot targets.

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            • #26
              Why would you map Vulkan to DX12, is it only to support Xbox or are there other reasons?

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              • #27
                Originally posted by sarmad View Post
                Why would you map Vulkan to DX12, is it only to support Xbox or are there other reasons?
                Mostly, yes, it's the only platform with D3D12 and without Vulkan.

                It could also end up working better than the native Vulkan driver provided by some vendors...


                And the most important thing: to be able to... run D3D11 on Vulkan on D3D12 on Vulkan on D3D12 on... xD

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                • #28
                  Vukan is irrelevant garbage.

                  Always has been and always will be.

                  After years and years of having utter garbage OpenGL drivers, Apple has hit the ball out of the park with Metal. The API is wonderful and tools fantastic. The massive success of the iPhone and iPhone games was the kick Apple needed to wake up and create a first class, modern graphics API.

                  Apple doesn't give a F about Vulkan.
                  Apple developers don't give a F about Vulkan.

                  Vulkan is nothing more than junk some clown at AMD came up with and the OpenGL Next team threw in the towel on coming up with something as compelling as Apple's Metal and just did a search and replace on the Molten header files.

                  The hope that Vulkan is adopted as the primary graphics API is as hilariously delusional as the Molten fanboys babbling about how fast Molten was going to be over classic OpenGL+Extensions only to have their delusions crushed by real world tests.

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                  • #29
                    Originally posted by BeardedGNUFreak View Post
                    Vukan is irrelevant garbage.

                    Always has been and always will be.

                    After years and years of having utter garbage OpenGL drivers, Apple has hit the ball out of the park with Metal. The API is wonderful and tools fantastic. The massive success of the iPhone and iPhone games was the kick Apple needed to wake up and create a first class, modern graphics API.

                    Apple doesn't give a F about Vulkan.
                    Apple developers don't give a F about Vulkan.

                    Vulkan is nothing more than junk some clown at AMD came up with and the OpenGL Next team threw in the towel on coming up with something as compelling as Apple's Metal and just did a search and replace on the Molten header files.

                    The hope that Vulkan is adopted as the primary graphics API is as hilariously delusional as the Molten fanboys babbling about how fast Molten was going to be over classic OpenGL+Extensions only to have their delusions crushed by real world tests.
                    Never go full retard.

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                    • #30
                      Well Apple you gave it a good try. You tried to force developers into an ultimatum on which platforms they had to program for and hoped that with your deep pocket user base the devs would all be pigeonholed into Metal but it never quite took off. Now sit back and watch the world march towards a future not, completely, guided by strong armed business practices.

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