Originally posted by Mthw
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Open-Source Project Trying To Map Vulkan Onto Direct3D 12 & Metal
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Originally posted by yzsolt View PostIt's not entirely pointless on desktop Windows, since the UWP is DirectX 12 only there too. So if you want your game in the Windows Store for whatever reasons (and you want to have a single Vulkan renderer backend), a translation layer like this can definitely help.
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Originally posted by schmidtbag View PostI don't really understand the point of creating Vulkan translation layers for Metal. How exactly is that going to be used? DX12 to Vulkan can be utilized via Wine, but there aren't any compatibility layers for Mac binaries that are ready to take advantage of Metal, let alone OpenGL.
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Originally posted by Mthw View PostWhy cant everyone just use Vulkan?
Crytek has experimental vulkan on windows and has been working on the resource compiler. They have not released editor source code yet.
Maybe this project would help these 2 game engines.
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Originally posted by gnarlin View PostNot yet. Maybe in the future?
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Originally posted by numacross View Post
Since both XBox and UWP are beautiful walled gardens it's all on Microsoft whether to allow this translation layer at all. I'm betting that they won't, at least not for XBox
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Originally posted by yzsolt View Post
It's not entirely pointless on desktop Windows, since the UWP is DirectX 12 only there too. So if you want your game in the Windows Store for whatever reasons (and you want to have a single Vulkan renderer backend), a translation layer like this can definitely help.
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