Originally posted by kparal
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Mesa OpenGL Threading Now Ready For Community Testing, Can Bring Big Wins
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Of the games that do have regressions, how severe are they? If the game still gets playable framerates, I don't think it's necessary to focus on blacklisting or whitelisting, assuming most games aren't negatively affected.
In the event a game does have weirdly bad regressions, I wonder if that correlates to the CPU itself. For example: Marek says he tests on an i5. What if the regressions happens because a game already utilizes 4 threads, leaving the CPU over-stressed? I guess what I'm getting at is perhaps this should be disabled on CPUs with 4 total threads or fewer, but with the option to override it.
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Originally posted by schmidtbag View PostOf the games that do have regressions, how severe are they? If the game still gets playable framerates, I don't think it's necessary to focus on blacklisting or whitelisting, assuming most games aren't negatively affected.
Originally posted by schmidtbag View PostIn the event a game does have weirdly bad regressions, I wonder if that correlates to the CPU itself. For example: Marek says he tests on an i5. What if the regressions happens because a game already utilizes 4 threads, leaving the CPU over-stressed? I guess what I'm getting at is perhaps this should be disabled on CPUs with 4 total threads or fewer, but with the option to override it.
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Originally posted by marek View PostThe sad reality of the industry is that customers buy GPUs based on published game/benchmark results, not based on whether framerates are playable or "good enough".
And also i think there is a big difference in how linux users choose graphics cards compared to windows users.
I think i would find myself in the "good enough" category.
But i think the reality is that most customers doesn't know what there buying and is left out to the sellers recommendation.
Thanks for this, i think i will play some Alien Isolation with mesa git now.
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Originally posted by marek View PostThe sad reality of the industry is that customers buy GPUs based on published game/benchmark results, not based on whether framerates are playable or "good enough".
4 cores/4 threads is plenty. 2 cores might not be enough, but can still be better than without glthread.
At the very least, I think it would be worth testing games with regressions on both 4 thread and 8 thread CPUs. If the regressions persist, then I'd say continue with your current plans. If the regression goes away then I'd say GL threading should blacklist thread count rather than games. Or, perhaps games based on thread count.Last edited by schmidtbag; 09 July 2017, 08:28 PM.
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Originally posted by schmidtbag View PostOf the games that do have regressions, how severe are they? If the game still gets playable framerates, I don't think it's necessary to focus on blacklisting or whitelisting, assuming most games aren't negatively affected.
In the event a game does have weirdly bad regressions, I wonder if that correlates to the CPU itself. For example: Marek says he tests on an i5. What if the regressions happens because a game already utilizes 4 threads, leaving the CPU over-stressed? I guess what I'm getting at is perhaps this should be disabled on CPUs with 4 total threads or fewer, but with the option to override it.
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Originally posted by SaucyJack View Post...is that a joke? So who gets to decide what's playable then? I don't consider anything below 90 fps playable. I'd get a console if I did.
If anything here is a joke, it's your level of comprehension. I'm trying to focus on improving everyone's experience in the most efficient way possible, so go troll somewhere else.
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Originally posted by schmidtbag View PostEven if I were to give you the benefit of the doubt that you actually are enough of an elitist where 90FPS is your bare minimum (I know of people with G-sync displays who are perfectly satisfied with 75FPS), where did I say anything about a specific framerate being playable? More importantly, how does your comment have anything to do with the snippet you quoted? Are you not aware that most AMD hardware on Linux does not regularly reach 90FPS on AAA titles?
If anything here is a joke, it's your level of comprehension. I'm trying to focus on improving everyone's experience in the most efficient way possible, so go troll somewhere else.
The wide range of hardware, games, settings, and how people define playable means that almost any loss at all is probably going to take some game from playable to non-playable for someone. The only question is at what resolution and for what card.
Also, if a game speeds up with increasing core counts, that doesn't mean this wouldn't help it. It's all about allowing the game to continue doing work rather than stalling out while transferring assets into memory or blocking on some other operation. That can help even if you only have a single-core cpu.Last edited by smitty3268; 09 July 2017, 09:28 PM.
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