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Mesa Git Should Now Work With Intel/RADV Vulkan For Doom Under Wine
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If the code doesn't negatively impact anything else, I don't understand why people would have such an issue with this. Sure, in a perfect world the devs would code their games properly, but in the real world, users would blame the Mess devs for stuff not working.
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People in this thread need to calm down... Getting angry that a small workaround may temporally be in the Vulkan driver is a bit silly. In the mean time I'm going to play some DOOM with the open source driver. Thank you devs.
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we've never landed it because we've been hoping that a game update would come out with fixed shaders.
we're stuck working around it. Hopefully, we can delete this code one day.
You might mean well but you are undermining Vulkan before it was helpful. You should learn to insist and fight for drivers that run every compliant game absolutely reliably. Otherwise you disadvantage developers who develop native and compliant games for Linux, you reduce the game code's quality passively and you crush the competitive long term advantage of Linux distributions over Windows.
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Originally posted by theghost View PostWhy can't ANV/RADV make use of .drirc for such hacks?
On average running Windows apps under Wine is giant mess, sort of it might work but who will support that really. So, it also something that Valve and many others officially does not support.Last edited by dungeon; 21 June 2017, 07:47 AM.
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Originally posted by Drago View PostThe thing is that such shader recompile is trivial thing to do, don't understand why ID don't make an update.
Now you wanna run it on Linux via WINE, also use different hardware and drivers and complain how something is incorrect per you. So they should fix game which don't work per current specs on something totally unsupported
If they make Linux port and explicitly say Mesa supported, well that is a point where we should complain.Last edited by dungeon; 21 June 2017, 07:23 AM.
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Originally posted by dungeon View Post
I know what SPECIFICATION means, it is something that hunreads of people read and understands differently, so you need further and further revisions and clarifications until majority have similiar view
In between that process all missunderstandings and bugs should be supported, not only glorious final neverending revision of it.
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Originally posted by Drago View Post
Do you have any idea what SPECIFICATION means, or will need a colorful drawing?
In between that process all missunderstandings and bugs should be supported, not only glorious final neverending revision of it.
I also understand if you don't have resources, you can choose to support only very recent specs and ignore anything else what happened beforeLast edited by dungeon; 21 June 2017, 06:26 AM.
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Originally posted by dungeon View Post
Make one game engine and single one version of it which is "perfect" one. One that also all VK apps *must* use and you will fix an issue
Instead you have hundreds of engines, versions, revisions... that is like hundreds of people go to medic and are claimed equal healty all around, well they are not. On average they might be enough to pass required tests you have setted up currently, but some of them would need different workarounds anyway
Horrible idea is to expect how anybody can fix themselfs all the time even without medic Say, John Rambo is character that exist only in movies, reality is not like that Otherwise i am afraid only fictional characters like him will use your API properly
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