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Threaded OpenGL Dispatch Lands In Mesa 17.1

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  • Threaded OpenGL Dispatch Lands In Mesa 17.1

    Phoronix: Threaded OpenGL Dispatch Lands In Mesa 17.1

    The long-standing patches for implementing threaded OpenGL dispatch have landed in Mesa 17.1-devel Git...

    http://www.phoronix.com/scan.php?pag...-Hits-Mesa-Git

  • #2
    LLVMPipe too can get some performance enhancements from this feature?

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    • #3
      Is there any cross platform reliable way to detect if the opengl implementation is multithread friendly?

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      • #4
        Is this a typo? "I'll be firing up some mrw Mesa 17.1 benchmarks"

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        • #5
          Any performance regressions?

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          • #6
            Originally posted by AJenbo View Post
            Is this a typo? "I'll be firing up some mrw Mesa 17.1 benchmarks"
            That means 'more' before my morning coffee starts kicking in
            Michael Larabel
            http://www.michaellarabel.com/

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            • #7
              Originally posted by uid313 View Post
              Any performance regressions?
              I don't think so. It require adding the app to whitelist, if it is to be enabled.

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              • #8
                what about games that already implement some sort of threading? like all feral games? has that been solved?

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                • #9
                  Great, looking forward to the tests!

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                  • #10
                    is this only for gallium?

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