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Khronos Open-Sources OpenGL / OpenGL ES Conformance Tests

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  • #11
    And now to push piglit into the official suite...

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    • #12
      Originally posted by Nille View Post

      Bad question. Lets see if Khronos accept code and testcases from the community. Hardware Vendors don't want a strict testsuite. That makes the development only expensive.
      But users of the API (developers of games, UI-renderers and compute workloads) want one (especially the former two, because they need portability), because it reduces their debugging costs on new hardware/drivers.

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      • #13
        Originally posted by CrystalGamma View Post

        But users of the API (developers of games, UI-renderers and compute workloads) want one (especially the former two, because they need portability), because it reduces their debugging costs on new hardware/drivers.
        ofc, but first you need Hardware Vendors support your API.

        BTW: You need a CLA to contribute.
        CLA assistant check
        Thank you for your submission, we really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.
        Last edited by Nille; 25 January 2017, 07:15 AM.

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        • #14
          Originally posted by Nille View Post
          BTW: You need a CLA to contribute.
          Is that even an issue? The license is Apache so it's permissive anyway. The CLA license terms aren't saying anything terribly unexpected.

          i.e. Kronos isn't doing like Canonical.

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          • #15
            Well this is great to hear!

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            • #16
              Love it.

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