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RadeonSI Got Another Optimization After The 13.0 Branching

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  • RadeonSI Got Another Optimization After The 13.0 Branching

    Phoronix: RadeonSI Got Another Optimization After The 13.0 Branching

    A short time after Mesa 13.0 was branched in Git yesterday, well known AMD open-source developer Marek Olšák was landing new work in master...

    http://www.phoronix.com/scan.php?pag...st-Post-13-Opt

  • #2
    While this is a highly welcome work, it is still sad that GPU driver devs have to work around design flaws of game developers / porters. (And a wrapper isn't really a port.) Anyway, if this help getting Witcher to "fly" (or at least run instead of walk or sneak) I'll be happy. I still got Witcher 1 and 2 as DVDs, both also on GOG and Witcher 3 also on GOG (preorder), though I didn't even play it yet. Butch the first parts were fairly good games, I liked the atmosphere and interactions of pt. 2 a little better (and no bald elves -> wtf!) but the controls were... well, less nice than pt. 1.

    Anyway, cheers to the developers or the driver stack.
    Stop TCPA, stupid software patents and corrupt politicians!

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    • #3
      Originally posted by Adarion View Post
      While this is a highly welcome work, it is still sad that GPU driver devs have to work around design flaws of game developers / porters.
      it is like compiler devs should develop optimizations instead of everyone writing in hand-optimized assembly

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      • #4
        Well to be fair, this highlights how great the Mesa Project really is.

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        • #5
          Sadly, Witcher 2 needs multithreaded OpenGL to perform well.

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          • #6
            Batman Arkham Origin always crashed my computer, so I'm happy to see progress there, on top of the rest.
            I played The Witcher 2 without any major issue I believe.

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            • #7
              Originally posted by pal666 View Post
              it is like compiler devs should develop optimizations instead of everyone writing in hand-optimized assembly
              More like porters doing really stupid things (probably using some half assed shader conversion tools) that compiler devs have to write optimizations for.

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              • #8
                Originally posted by marek View Post
                Sadly, Witcher 2 needs multithreaded OpenGL to perform well.
                Is there any incentive to get multithreaded GL working ? I assume it's quite a lot of work to get that right ?

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                • #9
                  Originally posted by marek View Post
                  Sadly, Witcher 2 needs multithreaded OpenGL to perform well.
                  Originally posted by mazumoto View Post
                  Is there any incentive to get multithreaded GL working ? I assume it's quite a lot of work to get that right ?
                  In my experience, Mesa developers are highly resistant to innovations which would reduce the amount of work needed.

                  There does not exist a different way except for the way of letting them implement it at their own pace.

                  It's related to how quickly a person is able to learn new concepts and start using new concepts.

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                  • #10
                    this should provide much help to DirectX 9 eON game ports by Virtual Programming like Witcher 2
                    I guess saint row: the third should also benefit from the patch. As it is, the game is so slow that it's unplayable on my machine (HD7970)

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