Originally posted by eydee
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On mobile and increasingly on embedded, the standard UI technologies are doing that as well, and desktop will eventually also get there.
While most of these are currently built on top of OpenGL, they are in the very same situation game engine developers are: the OpenGL API is too highlevel for their use case as it was intended to be used by application developers. Low-level APIs such as Vulkan , while more complicated from the single app developer's point of view, allow engine and UI framework developers more freedom and better control on what they do, when they do it, etc.
So even if for games these new APIs will only be used for consoles, they are likely to be used very wide spread on mobile and embedded platforms.
Cheers,
_
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