Phoronix: The Student Working On "Soft" FP64 Support Is Good News For Older GPUs
This summer the student developer Elie Tournier participated in Google Summer of Code to develop a "soft" double-precision floating-point library for Mesa. While GSoC is past, it appears he is committed to seeing this library through and getting into Mesa. With potential soft/emulated ARB_gpu_shader_fp64 support, this could be good news for those GPUs lacking real double precision support...
This summer the student developer Elie Tournier participated in Google Summer of Code to develop a "soft" double-precision floating-point library for Mesa. While GSoC is past, it appears he is committed to seeing this library through and getting into Mesa. With potential soft/emulated ARB_gpu_shader_fp64 support, this could be good news for those GPUs lacking real double precision support...
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