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Patches Posted For Supporting DRI3 With VA-API & VDPAU

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  • Patches Posted For Supporting DRI3 With VA-API & VDPAU

    Phoronix: Patches Posted For Supporting DRI3 With VA-API & VDPAU

    With perfect timing now that the Radeon DDX enables DRI3 by default, Leo Liu of AMD has posted patches for implementing DRI3 support within the VA-API and VDPAU Gallium3D components...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Noob question - should this improve the Steam In-Home Streaming Experience?

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    • #3
      My previous comment was unapproved for some reason... Anyway, it's probably a silly question, but should this help Steam In-Home Streaming performance?

      Comment


      • #4
        does this affect intel?

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        • #5
          Originally posted by davidbepo View Post
          does this affect intel?
          Intel doesn't use Gallium, so the answer is "no".

          Intel's VAAPI is totally different anyway, so this stuff might not be relevant for it in the first place.

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          • #6
            Something is progressing on every single day now, thanks AMD!

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            • #7
              Originally posted by mao_dze_dun View Post
              Noob question - should this improve the Steam In-Home Streaming Experience?
              issues on that are more often because your LAN sucks. since the streaming is at 1080p the card has to be a potato to be overrun by the streaming.

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              • #8
                Perfect timing? More like coordination.

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                • #9
                  Originally posted by starshipeleven View Post

                  issues on that are more often because your LAN sucks. since the streaming is at 1080p the card has to be a potato to be overrun by the streaming.
                  LAN was already at 100 Mbps 20 years ago. The stream Steam does fits through 5-6 Mbps easily. The observed latency almost entirely comes from encoding and decoding. Unless you have full hardware support for both, the stream will be unplayable for most.

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                  • #10
                    There could be other bottlenecks in "LAN" or better WAN streaming, but I too guess most issues are related to decoding options not implemented in HW, driver or the player SW not using it. I even could rip things to HDD (or even SSD) and playback is jerky if you have a low end CPU and the GPU ASIC acceleration isn't working correctly.

                    Anyway, it's awesome to see so much progress again on the driver side.
                    Stop TCPA, stupid software patents and corrupt politicians!

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