Originally posted by vitalif
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53 Patches Published For Gallium3D's Direct3D 9 Support
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Originally posted by Master5000 View PostWhy all this insanity with making windows games work on linux? Can't you just maintain a windows partition for games and be done with it?
I actually look forward to near-95% perf VM, that would be pretty good, and it seems we are there, just my hardware is too old for it...
The other issue with dual booting/VM, is the cost of the Windows license vs the cost of wine and mesa-nine...
Originally posted by eydee View PostProbably yes, the AUR package seems to fetch sources from there: https://aur.archlinux.org/packages/w...r-git/PKGBUILD
I'm sure I will try it later, though compiling wine takes a long time, so I hate it.
Are there other sources of this stuff you can recommend?
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Originally posted by curaga View PostThen we need fresh Phoronix benchmarks with the in-server acceleration. But I doubt the tearing issue is solved still (on X without a compositor with glamor).
But yeah tearing is still there without composite, AFAIK EXA only have a hack to prevent that... might be hacks are not alowed in xserver
Without composite only proper fullscreen apps should no tear thanks to pageflipping.
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BTW, Gallium Nine works very well on radeon. I use patched xf86-video-ati, so I can use the DRI3-only version that is in Mesa master.
Just a note for people who want to compile Mesa/Nine from source: Don't even bother with the 64-bit build. Most Windows games are 32-bit apps, so all you need is a 32-bit Mesa + its dependencies. You can get patched Wine from some PPA. Also, apply the patch for xf86-video-ati from David Heidelberger to get enough DRI3 support that Nine requires.
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Originally posted by marek View PostBTW, Gallium Nine works very well on radeon.
Discussion of Mesa / Gallium3D components for Linux and other operating systems. This includes open-source 3D hardware drivers, state trackers, OpenCL, OpenGL, Vulkan, and SPIR-V support.
Discussion of Mesa / Gallium3D components for Linux and other operating systems. This includes open-source 3D hardware drivers, state trackers, OpenCL, OpenGL, Vulkan, and SPIR-V support.
Any news that DS2 works now?
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Originally posted by bridgman View PostI don't think it ever sucked that much (although I understand why someone might say it anyways), but AFAIK the glamor code in X 1.17 is looking pretty good.## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by mannerov View PostIt's not true anymore.
Since Fedora wanted to ship Gallium Nine support, we made patches to have a DRI2 fallback. So it'll work with DRI2 (but there is a small perf hit)
As I understand it still misses some features (?), because for example Flatout 2 doesn't start when Nine is enabled with message "Failed to create effect: data/shaders/pro_static2x.sha", and if I copy native windows d3dx9_30.dll to flatout folder it starts but cars are black. Should I file a bug for this issue?
NFS Underground and Underground 2 also don't start with Nine with the following message:
../../../../../../src/gallium/drivers/r600/r600_state.c:1076:r600_init_depth_surface: Assertion `format != ~0' failed.
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Originally posted by marek View PostBTW, Gallium Nine works very well on radeon. I use patched xf86-video-ati, so I can use the DRI3-only version that is in Mesa master.
Just a note for people who want to compile Mesa/Nine from source: Don't even bother with the 64-bit build. Most Windows games are 32-bit apps, so all you need is a 32-bit Mesa + its dependencies. You can get patched Wine from some PPA. Also, apply the patch for xf86-video-ati from David Heidelberger to get enough DRI3 support that Nine requires.
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