Originally posted by clementl
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Khronos Publishes Its Slides About OpenGL-Next
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Originally posted by clementl View PostEspecially since there are a few gaming focused businesses involved, like Valve, Epic Games and Unity. Those guys will certainly strive for a easy-to-use API.
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Originally posted by berillions View PostIt's beautiful to see Blizzard and EA to help for OpenGL-Next but if they will not release their futures games with it, it will be disappointing.
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Originally posted by johnc View PostThat's my concern too, that there is now going to be an "old" OpenGL and a "new" OpenGL, which is going to be a hell of a mess.
Developers won't have to deal with that kind of mess in DX; score another point for DX.
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Originally posted by johnc View PostThat's my concern too, that there is now going to be an "old" OpenGL and a "new" OpenGL, which is going to be a hell of a mess.
Developers won't have to deal with that kind of mess in DX; score another point for DX.
And it's not really obvious what benefits it's actually going to bring, other than chasing meaningless marketing buzzwords like "low-level" or the mythical "everything is better when you start over from scratch".
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Originally posted by johnc View PostThat's my concern too, that there is now going to be an "old" OpenGL and a "new" OpenGL, which is going to be a hell of a mess.
Developers won't have to deal with that kind of mess in DX; score another point for DX.
And it's not really obvious what benefits it's actually going to bring, other than chasing meaningless marketing buzzwords like "low-level" or the mythical "everything is better when you start over from scratch".
The idea that every program needs to be re-compiled against the absolute latest version of an API is just silly. If it works, leave it be.
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Originally posted by berillions View PostIt's beautiful to see Blizzard and EA to help for OpenGL-Next but if they will not release their futures games with it, it will be disappointing.
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Originally posted by gamerk2 View PostThey won't release a single game on it, not after all the work they did on Frostbite 3. That's the problem: This is coming out after every major next-gen game engine has already been completed. Too late by 18 months.
Is there any reason why the new OpenGL cant be added to the renderer???
i dont think so.
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Originally posted by johnc View PostI'm listening...
worst case scenario is people implement "old" api on "new" one like wine or galium nine do it for dx9. question is if that worst case is really worst case. suddenly you ended up with singular full featured OpenGL that removes a lot of compatibility concerns that "old" one had since it is only one implementation.
in case of Mesa, it is probably easier to implement low level api (just look how fast nine was implemented) especially since "new" standard removes one of the most painful topics they had... shaders.
if you look at this slide
common shader IR and common shader compiler. now, i'm not Mesa developer, but just looking at their remaining tasks, i'd say this is significant. not needing to provide their own test framework... another significant feature
but, as i said... i'm not Mesa developer and all this is just my guessing. so, please feel free to debunk my wild imagination
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