Originally posted by log0
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Next Week We Should Hear All About OpenGL 5.0
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Originally posted by dungeon View PostOfficial is this So how you read it
So i also guess they will present something we all know will be features of new API, if not API itself .
I know what the official statement is. It doesn't contain the number 5. And yes, you can guess and speculate what you want, I dont care.
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Originally posted by log0 View PostAssuming they these "journalists" are not creating these rumors themselves. To many assumtions for me tbh.
Hear how OpenGL ES and OpenGL are evolving to meet the needs of next-generation 3D applications, providing lower overhead and greater graphics richness on mobile and desktop platforms.
So i also guess they will present something we all know will be features of new API, if not API itself .
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Originally posted by dungeon View Posthttp://www.pcgameshardware.de/Spiele...erden-1129187/
When journalists making assumpation based on rumors or not or if they can't really talk about who is the source then - they are the source .
I can make "real" assumpation that OpenGL 5.0 specs will not be released until Nvidia have something like "usable" implementation .
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Originally posted by Calinou View PostOpenGL support advances more quickly than you think.
It's not like most games require OpenGL 4.4 anyway.
Nothing really essential is only possible by using DirectX. There's always a way to do it with OpenGL, else people wouldn't be porting engines to it.
Delays after a new API version? Look at JavaScript.
Expect to need a completely new computer to game in a years time as theres going to be a massive jump in system requirements soon.
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Originally posted by log0 View PostBut they don't name any sources either, do they? Sigh, journalism nowadays (or should I say blogging), write whathever you want...OpenGL 5.0 soll in vier Wochen auf der Siggraph vorgestellt werden. Die neue Version soll wie die Konkurrenz DirectX 12 und Mantle einen geringeren Treiber-Overhead bieten. Allerdings sollte man von dem Event nicht zu viel erwarten, denn es ist eher informeller Natur. Handfeste Spezifikationen dürften erst später erscheinen.
When journalists making assumpation based on rumors or not or if they can't really talk about who is the source then - they are the source .
I can make "real" assumpation that OpenGL 5.0 specs will not be released until Nvidia have something like "usable" implementation .
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Originally posted by losko View PostI'm afraid we will see OpenGL 5.0 landing on Mesa in 2020+, hopefully...
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Originally posted by losko View PostI'm afraid we will see OpenGL 5.0 landing on Mesa in 2020+, hopefully...
It's not like most games require OpenGL 4.4 anyway.
Originally posted by kaprikawn View PostI'm not in the least bit interested in this. It's years since I read about Direct X 10, and all the excitement over tessellation and whatnot. And we're only really starting to see that come to fruition now in dribs and drabs. We're only just starting to see a handful of games where you need a Direct X 11 card. And that's on Windows.
OpenGL 5...on Linux? Pah, wake me up when that actually happens.
Besides, Khronos are too beholden to CAD professionals to make OpenGL rival Direct X for gaming. It's a jack of all trades, master of none. I'm reminded of the maxim about a camel being a horse designed by committee.
Delays after a new API version? Look at JavaScript.
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I don't see why people's panties are full of sand over the assumption of the next release being 5.0. Michael even stated himself "we assume this is most likely where they're going to make the jump". He didn't say anything definite. But when it comes to describing a product, it's much easier to just make up a name for it than calling it "the next generation of OpenGL" every time.
Anyway, if this new release is compatible with all current OpenGL 4.x or DX11 hardware, then there's a good chance it will be called OpenGL 4.5. The reason I state this is because MS is notorious for intentionally breaking compatibility with things (in other words, DX12 I believe is not supposed to be Windows 7 compatible), so basing off their numbering scheme doesn't say much. Mantle/Metal are new APIs so they don't really tell us anything about generational changes. However, Mantle (being the only functioning publicly available performance-enhanced API) can only work on a select few GPUs. This is an API designed by AMD for AMD, and it doesn't work on all of their DX11/OGL 4.x compatible GPUs. Unless older-generation GPUs are compatible but AMD didn't spend their time and resources on them, then to me this says the next release will be OpenGL 5.0.
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Originally posted by log0 View PostBut they don't name any sources either, do they? Sigh, journalism nowadays (or should I say blogging), write whathever you want...
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