Originally posted by curaga
View Post
Announcement
Collapse
No announcement yet.
How next-gen OpenGL [5] will kill DirectX 12 (i.e. AMD's Mantle on Linux & Android) !
Collapse
X
-
-
Originally posted by johnc View PostThen just imagine how much worse the situation would be with Mantle, which requires you to target the GPU at a lower-level. I doubt it's going to be more abstract than DX or OGL to the point that you can use the techniques and cover a large swath of the GPU marketshare.
Apple Metal is in better possition, as it command close to 50% of high end gaming. (There are equal number of Android phones equipped with OpenGL ES 3.0 !)
And its NOT 10% of market.
It much more. No os restriction can only help. And on Win Intel DO support "AZDO".
No excuse to use it. Especially if code will support OpenGL 4.x anyway.
Comment
-
Originally posted by johnc View PostThen just imagine how much worse the situation would be with Mantle, which requires you to target the GPU at a lower-level. I doubt it's going to be more abstract than DX or OGL to the point that you can use the techniques and cover a large swath of the GPU marketshare.
The cost of GL4 would be a burden to the dev alone.
Comment
-
Originally posted by curaga View PostThe cost of GL4 would be a burden to the dev alone.
And about android, in future it uses opengles3.1+AEP(android expansion pack). Which is
a new set of extensions to OpenGL ES that bring desktop class graphics to Android. Games will be able to take advantage of tessellation and geometry shaders, and use ASTC texture compression.
Comment
-
Originally posted by curaga View PostYou are assuming everyone buys one of those engines.
And opengl is part of nvidia gameworks libraries(if some dev with his grazy mind would use gameworks middleware), thus you could get support for opengl4 from nvidia as you get support with mantle from amd:
Comment
Comment