Originally posted by stalkerg
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Valve-Sponsored Mesa Work Makes Games Load A Lot Faster
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Originally posted by Luke_Wolf View PostNot exactly... there's actually plenty of games out there based upon open source engines that are comparable (See all the various freespace mods for instance), however open source really just isn't part of the culture of game development at this point even among modders who have nothing to lose, and everything to gain by opening their source, and so as a result we lose out on a significant number of the free fan-games/mods that otherwise really should be open-sourced.
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Originally posted by johnc View PostDid anyone else not get a warm fuzzy from reading this article? I know when I play a game I usually have to suffer through a lot of stuttering until the GL cache is built.
Another +1 for D3D.
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Originally posted by Del_ View PostThanks for sharing your observations, the proprietary focus of game development is very interesting. From my observations (which are not first hand, but I have enjoyed discussions with at least one well-known gaming house that are all directx evangelists). My impression is similar to yours, they seem to have little knowledge (and hence appreciation) of open software or standards in general.
Personally I have come to the conclusion that the open development model is currently not able to compete on game development, and I fear this situation will not change in the near future. That is also why I welcome Valve's linux adventure. They keep the games proprietary (which I see as inevitable in the foreseeable future anyway), but contributes to make the underlying operating system competitive. I am convinced that it will be a huge success for Valve as long as they keep on going. The only question is how long it will take. In this industry things can change really fast though.
It's not exactly open source, but it's getting close to it, and these are AAA engines. I hope the trend catches on.
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Originally posted by Ancurio View PostSeems as if Nvidia even goes so far as to cache previously compiled shaders.
Mesa had some patches to do this as well, although they never got committed.
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Originally posted by Alejandro Nova View PostWhat has worked well in the past is: Open source game engine + closed source game.Last edited by _SXX_; 05 May 2014, 04:34 PM.
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Originally posted by _SXX_ View PostI don't really see what do you mean as "help" there. I doubt Valve have access to their drivers source code or can pay to 3rd party company to drivers optimization.
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Originally posted by _SXX_ View PostIt's never worked this way. All open source commercial games we have was released as proprietary software and source code was only released after EOL. Possible there is some commercial indie games that was open source from start, but you can't compare them with Valve products because they actually support them for many years.
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