Originally posted by siavashserver
Announcement
Collapse
No announcement yet.
Valve-Sponsored Mesa Work Makes Games Load A Lot Faster
Collapse
X
-
-
Originally posted by _SXX_ View PostUnfortunately it's true and open source not work that well for game development. There is a lot of open source engines around that allow anybody to create great games, but still very few games which is better that can be compared with proprietary one.
Comment
-
Originally posted by Luke_Wolf View Posthowever open source really just isn't part of the culture of game development at this point.
Where I have worked, it seems like many are brainwashed into thinking that nothing that has been successful could ever have used open-source components. They dont realize that their proprietary tool they have bought is very likely to partly consist of open-source anyway.
I have only noticed this ignorant way of thinking since I joined the games industry. Is it because the average age of someone in this industry is quite young? Could this perhaps be the reason for their lack of experience in how software development actually works?
Comment
-
Originally posted by kpedersen View PostIs it because the average age of someone in this industry is quite young? Could this perhaps be the reason for their lack of experience in how software development actually works?
Game middleware it's usually tools/components for audio, lighting, path finding, AI, post processing, GPU effects, vegetation. Each of those areas require highly specialized programmers to work on them and usually there just no programmers at company who can go and fix bugs in such middleware. So obviously they prefer proprietary solutions with commercial support over open source solutions that require highly-skilled programmers to adopt them.
Comment
-
Originally posted by kpedersen View PostI find that there is an illogical dislike of open-source in the games industry. Many developers would prefer to use a proprietary tool over an open-source one or a proprietary library over an (i.e BSD) one.
Where I have worked, it seems like many are brainwashed into thinking that nothing that has been successful could ever have used open-source components. They dont realize that their proprietary tool they have bought is very likely to partly consist of open-source anyway.
I have only noticed this ignorant way of thinking since I joined the games industry. Is it because the average age of someone in this industry is quite young? Could this perhaps be the reason for their lack of experience in how software development actually works?
Personally I have come to the conclusion that the open development model is currently not able to compete on game development, and I fear this situation will not change in the near future. That is also why I welcome Valve's linux adventure. They keep the games proprietary (which I see as inevitable in the foreseeable future anyway), but contributes to make the underlying operating system competitive. I am convinced that it will be a huge success for Valve as long as they keep on going. The only question is how long it will take. In this industry things can change really fast though.
Comment
-
if this wasn't mentioned already
-novid
for no valve intro
+mat_autoload_glshaders 0
so that shaders are compiled when needed (now in source games they are compiled at start)
can cause stutter the first time the shaders are needed but i don't notice it much on my computer
Comment
-
Originally posted by _SXX_ View PostUnfortunately it's true and open source not work that well for game development. There is a lot of open source engines around that allow anybody to create great games, but still very few games which is better that can be compared with proprietary one.
Comment
Comment