Do we know how long it will take (approximately) for radeon drivers to reach feature parity with intel??? 3.x stuff.
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The State Of Mesa OpenGL GL3/GL4 Updated
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Originally posted by Ancurio View Post... did Michael just write an entire article about someone reformatting a text file??
This link is very outdated, you should point this in your article.
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Originally posted by 89c51 View PostDo we know how long it will take (approximately) for radeon drivers to reach feature parity with intel??? 3.x stuff.
AFAIK, no one is currently working on it.
It probably wouldn't take more than a week or two for somebody familiar with the codebase and hardware to finish it off. If it's a volunteer who doesn't have much experience, well, who knows? It's not an easy task for somebody to just jump into, unfortunately.
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Originally posted by smitty3268 View PostThe only thing missing right now is the hardware driver geometry shader support.
AFAIK, no one is currently working on it.
It probably wouldn't take more than a week or two for somebody familiar with the codebase and hardware to finish it off. If it's a volunteer who doesn't have much experience, well, who knows? It's not an easy task for somebody to just jump into, unfortunately.
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Originally posted by Wilfred View PostBut why is nobody working on it, if it's quite doable and needed for OpenGL 3.3 compliance? I do not presume to know about AMD's priorities, but I assume that it's not as easy as you make it out to be or that other stuff has higher priority, wouldn't it?
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Originally posted by fedesog View PostGL_ARB_arrays_of_arrays (GL 4.3) Indiegogo campaign has been been quite successful so far. Basic target (reached) is to write piglit tests and stretch goal ($657 away) is to actually write the extension. Considering that basic goal was funded in about 24h I'm positive this extension will be ready soon too!
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With Marek working in AMD... no hope for quick 3.3 for r600g.
Good news is that AMD is really, really, really trying hard to make radeonSI best thing ever.
And maybe that if/when Nouveau try to tackle geometry shaders in their code base, r600g will get lots of things for free.
Beauty of cooperation in open source.
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