Phoronix: Mesa Makes Way For Assembly Shaders To GLSL IR
Intel's Ian Romanick has made progress in his long side-project of compiling OpenGL assembly shaders to GLSL IR. He's now up to the point of being able to run the Doom 3 binaries with this conversion work for Mesa...
Intel's Ian Romanick has made progress in his long side-project of compiling OpenGL assembly shaders to GLSL IR. He's now up to the point of being able to run the Doom 3 binaries with this conversion work for Mesa...
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