Originally posted by efikkan
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Interesting thing about the multithreading with directx - it's not hardware supported at all. So people can make something similar for OpenGL, they just have to roll it for themselves. I'm in two minds about that - on the one hand, sure, it might be nice. On the other, OpenGL has always been closer to the hardware than directx, so I'm thinking that it belongs in the domain of roll it for yourself. Most games do this implicitly anyway - threading to build a list of what to draw, then process and render the list.
If you want samples (yeah, Khronos really should be doing that), I heartily recommend www.g-truc.net - the guy there provides quite an extensive set that's well worth checking out.
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