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Updated and Optimized Ubuntu Free Graphics Drivers
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Originally posted by jsa1983 View PostI am on radeonsi (different driver) but my system renders Heaven and even Valley perfectly (I need the MESA_GL_VERSION_OVERRIDE=3.2 MESA_GLSL_VERSION_OVERRIDE=150 args though). Do you have libtxc-dxtn installed?
i have libtxc-dxtn-s2tc0 installed.
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Hi,
Thanks for the driver updates. I think there is still something wrong with the drivers. there are now two opengl versions reported by glxinfo. One is 3.0 with glsl 1.3 and the other one is 3.3 with glsl 3.3(should be 1.5 i think). I tried running unigine heaven and linux version of doom 3 bfg edition and they do not work. In both cases shaders do not get compiled.
Here is my glxinfo:
http://www.pasteall.org/47210/bash
Doom errors:
http://www.pasteall.org/47211
Unigine errors:
http://www.pasteall.org/47212
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Hi,
Thanks for the builds olibaf. even now that mesa is reporting gl 3.3 on iwy bridge, there is still something wrong with the intel graphics. I tried running Linux build of Doom 3 BFG and Unigine Heaven and in both cases shaders do not get compiled. I am currently doing some school work in LWJGL and my program that is using oppen gl 3.2 is not working with this build either.
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Originally posted by Dzony.Kalafut View PostHi,
Thanks for the builds olibaf. even now that mesa is reporting gl 3.3 on iwy bridge, there is still something wrong with the intel graphics. I tried running Linux build of Doom 3 BFG and Unigine Heaven and in both cases shaders do not get compiled. I am currently doing some school work in LWJGL and my program that is using oppen gl 3.2 is not working with this build either.
i have the whole screen rendered in plain white when running the unigine demo/benchmark.
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Originally posted by a user View Postis this related to the issue i mentioned above?
i have the whole screen rendered in plain white when running the unigine demo/benchmark.
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Only for fun.
nothing serious.
But I'm missing something here?
"...
DISPLAY=:0.1 LD_PRELOAD=/usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so firefox
/bin/sh: symbol lookup error: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so: undefined symbol: _glapi_tls_Dispatch
..."
"...
nash@nash:~$ DRI_PRIME=1 VDPAU_DRIVER=radeonsi vdpauinfo
display: :0 screen: 0
EE ../../../../../../src/gallium/drivers/radeonsi/radeonsi_pipe.c:184 r600_create_context - Unsupported chip class 6.
Segmentation fault
nash@nash:~$ VDPAU_DRIVER=radeonsi DRI_PRIME=1 vdpauinfo
display: :0 screen: 0
EE ../../../../../../src/gallium/drivers/radeonsi/radeonsi_pipe.c:184 r600_create_context - Unsupported chip class 6.
Segmentation fault
..."
Latest ubuntu 13.10 and oibaf ppa.
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Updated but not much changed on my side :
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL version string: 3.0 Mesa 10.0.0-devel
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
but might be related either to the distribution (mint15) or the hardware (hd3000).
Does anyone else have hd3000 running properly on openGL3.2 ?
L.
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For those with white screen issues: I'd be very interested, if it works with my mesa packages from https://launchpad.net/~wsnipex/+archive/test
They are built with llvm-3.4 and also include DRI3 support. Raring and Saucy packages available.
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