@droidhacker & @DeepDayze:
What the fuck, guys, did you even read the quoted text? It defines "open standards" as technologies that are (a) free to implement and use and (b) formalized by committees that are open to outside participation.
According to this definition, HTML is an open standard, whereas H.264 or DirectX aren't. OpenGL falls into a gray zone, as it contains a few parts that are not free to implement.
How the hell does this translate to that stuff you said?
What the fuck, guys, did you even read the quoted text? It defines "open standards" as technologies that are (a) free to implement and use and (b) formalized by committees that are open to outside participation.
According to this definition, HTML is an open standard, whereas H.264 or DirectX aren't. OpenGL falls into a gray zone, as it contains a few parts that are not free to implement.
How the hell does this translate to that stuff you said?
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