In case that isn't obvious, OpenGL used to be the dominant graphics API back in the '90s (Glide, S3 Metal and D3D were just bleeps on the radars). Developers started moving to Direct3D around version 5 and all but abandoned OpenGL around D3D7. This wasn't due to Microsoft pressure but simply because developers found D3D easier and more efficient to work with. Outside Id software, OpenGL was only used for cross-platform ports.
This may or may not change but you cannot deny that modern desktop 3d hardware is designed with D3D in mind, rather than OpenGL.
This may or may not change but you cannot deny that modern desktop 3d hardware is designed with D3D in mind, rather than OpenGL.
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