I dont undestand you guys. You are not considering those whole people who have been trained in directX mode. Most people dont like to investigate and learn new things (me do like but I understand the other side people), if there are so much more knowledge base about Direct3D you cant expect coders to know any other technology. I have seen in the university lots of "Learn to code on directX" and sadly noone of OpenGL.
Dont get me wrong, Im a pro Linux guy, for example, in my College Microsoft gives for free all kind of licenses, that way, It asures they create an army of zobies programmers that only knows his technology. My teachers imparted only Visual Basic .NET classes over Visual Studio and you cant figure how many hours (and mails to the mono mailing list) I have to investigate to do my proyect using mono (Im talking about 2006 because I have no windows long ago) and the time I spent to convince the teacher to accept my project in a technology he dont know (yeah, teachers here do nothing more than necesary to get payed). That way Microsoft works, making things hard for people like me.
Its like java, a technology that I hate, but finished getting an open source "version" only because there are lots of programmers half-brained that have no skills to learn something diferent. And lots of people joy of this.
This time is the same, I cant imagine Svantalf going those game-maker companies saying "You are doing it wrong, but dont worry, im going to train your developers for free". Im sure if the guys that lie in those companies were good in OpenGL mode the didnt use Direct3D, but I doubt they are. For this reason Im so happy to receive this news of a working Direct3D 10/11 state tracker. I hate those who make the "go ahead with OpenGL or die, if you try to come back we shoot you" (2? World War mode) or better explained as "or OpenGL or nothing here in Linux"
Dont get me wrong, Im a pro Linux guy, for example, in my College Microsoft gives for free all kind of licenses, that way, It asures they create an army of zobies programmers that only knows his technology. My teachers imparted only Visual Basic .NET classes over Visual Studio and you cant figure how many hours (and mails to the mono mailing list) I have to investigate to do my proyect using mono (Im talking about 2006 because I have no windows long ago) and the time I spent to convince the teacher to accept my project in a technology he dont know (yeah, teachers here do nothing more than necesary to get payed). That way Microsoft works, making things hard for people like me.
Its like java, a technology that I hate, but finished getting an open source "version" only because there are lots of programmers half-brained that have no skills to learn something diferent. And lots of people joy of this.
This time is the same, I cant imagine Svantalf going those game-maker companies saying "You are doing it wrong, but dont worry, im going to train your developers for free". Im sure if the guys that lie in those companies were good in OpenGL mode the didnt use Direct3D, but I doubt they are. For this reason Im so happy to receive this news of a working Direct3D 10/11 state tracker. I hate those who make the "go ahead with OpenGL or die, if you try to come back we shoot you" (2? World War mode) or better explained as "or OpenGL or nothing here in Linux"
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