Originally posted by loganj
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Zink OpenGL-On-Vulkan Making Progress On Windows, X-Plane Looking To Use It
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nice to go for the easy way instead of going directly vulkan. no wonder there are so few games using vulkan.
i guess that a few frames less and probably some artifacts on the screen will not be a problem.
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Zink OpenGL-On-Vulkan Making Progress On Windows, X-Plane Looking To Use It
Phoronix: Zink OpenGL-On-Vulkan Making Progress On Windows, X-Plane Looking To Use It
There is some exciting progress around Zink as the OpenGL 4.6 implementation built atop Vulkan APIs for generally quite performant OpenGL-on-Vulkan acceleration... Zink with the recently-merged Kopper code is even beginning to work on Windows and Laminar Research is hoping to use Zink for the next major X-Plane release!..
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