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LLVMpipe Patches Pending For Faster Vertex/Fragment Processing

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  • LLVMpipe Patches Pending For Faster Vertex/Fragment Processing

    Phoronix: LLVMpipe Patches Pending For Faster Vertex/Fragment Processing

    Red Hat's David Airlie continues carrying out almost magical work on the open-source Linux graphics stack. Reviving some work he originally started a while back, patches pending for Mesa allow speeding up the software-based LLVMpipe OpenGL driver for vertex and fragment shader processing...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Typos:

    Originally posted by phoronix View Post
    While workong on OpenGL tessellation shaders for LLVMpipe and noticing the unbearably slow performance out of Uniginee Heaven,

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    • #3
      It felt like it was yesterday that tessellation support was being worked on.

      I it won't speed up my desktop experience even so it's a welcome improvement.

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