Originally posted by middy
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Microsoft Posts Updated "DXGKRNL" Linux Kernel Driver For WSL/WSA
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Originally posted by Quackdoc View Post
because it's a kernel interface. kernel interfaces should be in the kernel. should we also remove the vmware bits from the kernel?
this won't directly benefit wsl2 users other than them not needing to rely on custom kernels. they already have all of these bits, the biggest beneficiary here besides niche people in WSL2, is hyper-v with gpu-pv
their DX API is a lot more than d3d, but for a second let's talk about just D3D. not only is it beneficial for them to keep it closed source on the desktop world, for a couple reasons, (they do want their pseudo tech utopia) but it is also really good for them on the console world, as it in part helps a lot to fight against things like emulation and whatnot.
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Originally posted by zoomblab View PostWhy does this thing has to be in the kernel repository?
The way I see it, it is a solution used on a specific Microsoft product and maintained by Microsoft people.
Originally posted by cynic View Postbasically, if DXGKRNL get mainlined, the easiest way to have a fully accelerated 3D linux system will be to run WSL, right?
Originally posted by middy View Posti don't know why microsoft refuses to open source their directX api and help port it to linux. its not like they really make that much money off it. if they truly <3 linux like they claim, that be a big "see, we really do <3 linux." so far all their "<3" linux has been helping microsoft by making linux run better on windows and maybe that cascadia font. none of it has really been about "helping" linux. valve has done more to <3 linux than microsoft.
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i don't know why microsoft refuses to open source their directX api and help port it to linux. its not like they really make that much money off it. if they truly <3 linux like they claim, that be a big "see, we really do <3 linux." so far all their "<3" linux has been helping microsoft by making linux run better on windows and maybe that cascadia font. none of it has really been about "helping" linux. in comparison valve has done more to <3 linux than microsoft.
i wouldn't care about microsoft wanting to make linux run on windows if microsoft just gave more equal love to linux. help improve running windows things on linux at the same time. contribute to wine. open up some of their api's as open standards, etc. encourage and help make gaming more portable. especially with microsoft buying up game studios for a few billion each.Last edited by middy; 05 February 2022, 02:32 PM.
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Originally posted by zoomblab View Post... The way I see it, it is a solution used on a specific Microsoft product and maintained by Microsoft people ...
In the same sense you could say, why GPU drivers are embedded in the kernel, they're used on specific products, and maintained by their respective vendors.
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Originally posted by cynic View Postbasically, if DXGKRNL get mainlined, the easiest way to have a fully accelerated 3D linux system will be to run WSL, right?
I hate to admit that Microsoft is playing a very good strategy.
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Originally posted by cynic View Postbasically, if DXGKRNL get mainlined, the easiest way to have a fully accelerated 3D linux system will be to run WSL, right?
I hate to admit that Microsoft is playing a very good strategy.
Originally posted by zoomblab View PostWhy does this thing has to be in the kernel repository?
The way I see it, it is a solution used on a specific Microsoft product and maintained by Microsoft people.
It is not that I am fundamentally against it or anything.. I just wonder..
Originally posted by OneTimeShot View PostI'm not sure why people think this controversial. It's much better than having no driver, or *ahem* a binary blob. If this wasn't Microsoft, no-one would even notice.
If it bothers you, just disable/delete the module. Job done (well, there are probably a bunch of other modules you'll want to disable too realistically...)
That said, I think it's a good thing that you're right on people just being anti-MS. I don't think devs will refuse the patch, and those putting the hours get to decide what gets in. Everything else is, IMO, pure entitlement.
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basically, if DXGKRNL get mainlined, the easiest way to have a fully accelerated 3D linux system will be to run WSL, right?
I hate to admit that Microsoft is playing a very good strategy.
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Why does this thing has to be in the kernel repository?
The way I see it, it is a solution used on a specific Microsoft product and maintained by Microsoft people.
It is not that I am fundamentally against it or anything.. I just wonder..
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