Originally posted by tildearrow
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Tons of OpenGL apps didn't even run cross-vendor, they'd have major bugs if you tried to run them on anything non-NVidia.
And it was even worse on windows.
ARM wasn't even worth trying, most of the time, and that's after you ported over to OpenGL ES, because their hardware didn't even support desktop GL.
Vulkan hasn't been perfect, but the issues between vendors and platforms seem much more manageable so far.
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