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Zink With Mesa 21.0 Now Exposes OpenGL 4.1

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  • marios
    replied
    Originally posted by fagnerln View Post
    Any chance to AMD have a better performance using Zink than running OGL directly? Would be nice if AMD can run ogl on par to nvidia using zink

    Another question, zink can run that OpenGL ASM like the Yuzu uses (nvidia only)?
    Is there any evidence that nvidia has decent performance (this is implied at the post)?
    I have evidence that nvidia's performance sucks (posted at another thread at this forum). It has been disputed though, but disputed evidence is still better than no evidence...

    Leave a comment:


  • R41N3R
    replied
    Fantastic work and I'm very glad to see OpenGL 4.1 support now for Mesa 21.0 :-) Probably time to switch to mesa-git now and to play around with Zinkā€¦

    Leave a comment:


  • Creak
    replied
    Originally posted by fagnerln View Post
    Any chance to AMD have a better performance using Zink than running OGL directly? Would be nice if AMD can run ogl on par to nvidia using zink
    Not in the short or mid-term, see post: https://www.phoronix.com/forums/foru...23#post1228223

    Leave a comment:


  • pinguinpc
    replied
    Originally posted by fagnerln View Post
    Any chance to AMD have a better performance using Zink than running OGL directly? Would be nice if AMD can run ogl on par to nvidia using zink

    Another question, zink can run that OpenGL ASM like the Yuzu uses (nvidia only)?


    Leave a comment:


  • rmfx
    replied
    Can't wait for the day when Zink will be so stable & performant that we will read the news: "All mesa native opengl drivers are now depreciated, only Vulkan drivers and Zink remains".

    That will make the code base so much lighter, and with dev time spent only this much simpler code base, that will lead to higher quality overall mesa.

    Leave a comment:


  • Quackdoc
    replied
    While I dont see any preformance increases, it is certainly nice to zink becoming better and better, While I dont use any apps that use opengl 3.3 or higher, id certainly like to find some. Ive gotten most of the emulators i like to work using it too. not at native, but they work.

    Edit, bad english, meant to say higher than 3.3 in general

    Leave a comment:


  • You-
    replied
    in the short term the answers would be unlikely and unlikely.

    For the former, if there are easy wins, AMD will likely implement them in the OpenGL driver or have done so already. until this driver is deprecated and no longer properly maintained, it should remain performant.

    For the latter, I have no real clue, but i would guess the nvidia only code works with the nvidia diver and not with mesa.

    Leave a comment:


  • fagnerln
    replied
    Any chance to AMD have a better performance using Zink than running OGL directly? Would be nice if AMD can run ogl on par to nvidia using zink

    Another question, zink can run that OpenGL ASM like the Yuzu uses (nvidia only)?

    Leave a comment:


  • You-
    replied
    The work done to implement the features within mesa itself was pretty immense. Now the drivers have a relatively simpler job of hooking the functionality in. they do not need to rewrite the functionality for each driver.

    A lot of the work can be shared (and kudos for intel for doing a lot of it.)

    Leave a comment:


  • Kemosabe
    replied
    Ok, I remember the times when the mesa project called for volunteers to implement opengl extensions because they where stuck on 3.3 while 4.x has been out for years. This took quite a while and this time gave birth to mesa matrix.
    What I am wondering now, why is it now seeminlgy trivial to reimplement all this stuff with vulkan?

    Leave a comment:

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