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Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0

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  • R41N3R
    replied
    Hope the patches from Mike get reviewed a little faster so that OpenGL 4.6 support will land in time for Mesa 21.0 :-)

    Leave a comment:


  • FireBurn
    replied
    Originally posted by eydee View Post
    This is getting awkward for those that made the Terascale drivers in Mesa. Soon even an imaginary video card beats their ass.
    Not quite, the underlying vulkan drivers zink is using already have this feature

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  • eydee
    replied
    This is getting awkward for those that made the Terascale drivers in Mesa. Soon even an imaginary video card beats their ass.

    Leave a comment:


  • boxie
    replied
    I am loving how quickly this is all coming together

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  • Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0

    Phoronix: Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0

    Landing in Mesa 21.0 on Tuesday was support for OpenGL tessellation shaders (ARB_tessellation_shader) with the Zink Gallium3D code implementing generic OpenGL support atop Vulkan...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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