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Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0
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Hope the patches from Mike get reviewed a little faster so that OpenGL 4.6 support will land in time for Mesa 21.0 :-)
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This is getting awkward for those that made the Terascale drivers in Mesa. Soon even an imaginary video card beats their ass.
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Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0
Phoronix: Zink OpenGL-On-Vulkan Lands Tessellation Shader Support In Mesa 21.0
Landing in Mesa 21.0 on Tuesday was support for OpenGL tessellation shaders (ARB_tessellation_shader) with the Zink Gallium3D code implementing generic OpenGL support atop Vulkan...
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