If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Announcement
Collapse
No announcement yet.
Microsoft + Collabora Working To Map OpenGL/OpenCL Over DirectX 12
yeah, probably improve legacy support for a future deprecation of openGL in Windows
I think there is more chance that M$ will deprecate this wrapper effort, then forbid GPU vendors supply OpenGL drivers. M$ != Apple, which stuck at OpenGL 4.1 on macOS and is deprecated in flavor of Metal since 2018 major release of macOS, 10.14 (Mojave). And there is mostly no third-party GPU drivers in Apple world, because they ship a complete OS that supports almost all previous Macs. As a reminder they were really serious on deprecating 32-bit apps, so since 10.15 (Catalina):
Originally posted by Apple
Apps that execute i386 code now fail with the EBADARCH error code.
They even dropped iPhoto, which is still downloadable from AppStore, but unusable on 10.15+ because it's not ported to x86_64. Instead, M$ ships a lot of legacy code. Their multi-arch implementation, SysWOW64 is a copy of almost all system libs built for x86_32.
Comment