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Mesa's LLVMpipe Software OpenGL Driver Now Uses NIR By Default

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  • Mesa's LLVMpipe Software OpenGL Driver Now Uses NIR By Default

    Phoronix: Mesa's LLVMpipe Software OpenGL Driver Now Uses NIR By Default

    Joining the NIR driver bandwagon recently was LLVMpipe adding support for this new intermediate representation. Now with that support having matured, Mesa 20.0-devel's LLVMpipe software OpenGL driver is switching to NIR by default in place of TGSI...

    http://www.phoronix.com/scan.php?pag...To-NIR-Default

  • #2
    I've been meaning to run some fresh LLVMpipe vs. OpenSWR software rasterizer benchmarks
    It would be really interesting to check how SwiftShader compares to those two Mesa software rasterizers. Swiftshader is mostly focused on Vulkan now, but still has OpenGL ES support in there.

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