Because is a windows game, so they can do whatever they want on that platform... Also about the "No modern game should ever do it", windows coders have the freedom to do all sort of crazy things to make sure the game runs on all possible hardware configurations. After all, video card driver coders can't afford to allow one game or one application to not run on their hardware when the competition can run it flawlessly. Using compatibility profiles is just a minor nuisance compared with things game coders tend do in their games.
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OpenGL Compatibility Profile Updates Land In Mesa 18.2-dev
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Originally posted by Dukenukemx View PostWhoever wrote "minority of games/applications relying upon the compatibility context" does not feel my pain. Doom 2016 won't work because of this reason, let alone CEMU and some Steam Linux games.
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I think they're running an old version of NMS, because overrides or not, this is what the game currently looks like on the AMDGPU driver - https://i.imgur.com/tkG5Vaa.jpg (because the game needs 4.5COMPAT and Mesa doesn't provide that).
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Originally posted by Enverex View PostI think they're running an old version of NMS, because overrides or not, this is what the game currently looks like on the AMDGPU driver - https://i.imgur.com/tkG5Vaa.jpg (because the game needs 4.5COMPAT and Mesa doesn't provide that).
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Apparently yes. I forgot that they didn't have the same name. Actual renderer string is...
OpenGL renderer string: Radeon RX 580 Series (POLARIS10, DRM 3.25.0, 4.17.11-arch1, LLVM 7.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.3.0-devel (git-2d4d139877)
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