Originally posted by Dukenukemx
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Reverse-Engineering Could Yield A Linux NV "PerfKit"
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Originally posted by Serge View PostWhen you write "free from theft", do you mean copying the software tool in question or copying the hardware design? If it's the former, then this hypothetical open sourcing of the tool in question would let anyone copy it freely, so the question answers itself. If it's the later, then the answer to that is, "only if those doing the copying get caught." If they keep their designs secret, and do not open source their equivalents of tools like the one in question, then they won't get caught, right?
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Originally posted by Samuel/GitHubAfter some week of hard work, I have succeeded in documenting most of these signals.
However, some of them (like vertex_shader_busy for example) are still currently not understandable
for me but I?ll try to do this task as soon as possible.
Nice work, BTW.
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This is great!
Graphics development in linux is becoming increasingly interesting
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Originally posted by beaverusiv View PostIt makes me wonder a few things;
1) Shouldn't patent/copyright/whateverthefark law protect them enough that open sourcing tools like this would be free from theft?
2) I'd be incredibly interested to know what kind of patents/secrets they have and how similar each companies take on it is. I would pmsl if they were all doing pretty much the same thing and trying so hard to hide it from each other.
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Originally posted by DanL View PostIt was funnier the first 50,000 times I saw it. Give it a rest...
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It makes me wonder a few things;
1) Shouldn't patent/copyright/whateverthefark law protect them enough that open sourcing tools like this would be free from theft?
2) I'd be incredibly interested to know what kind of patents/secrets they have and how similar each companies take on it is. I would pmsl if they were all doing pretty much the same thing and trying so hard to hide it from each other.
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Originally posted by beaverusiv View PostIf I'm reading this right, this is a tool separate from drivers, right? What is stopping NVIDIA releasing something like this themselves? Would it give away too much of the architecture?
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If I'm reading this right, this is a tool separate from drivers, right? What is stopping NVIDIA releasing something like this themselves? Would it give away too much of the architecture?
Either way, I'm glad there is progress. Well done to everyone who put in the hard yards. I want to believe that NVIDIA want to make progress.
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